Adding a dresser as well would increase the time with a +10 mood buff to 6,250 ticks ( 2.5 in-game hours) hours. The end table increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional +10 for 3,125 ticks ( 1.25 in-game hours) before then also progressing through the same tiers of mood buff. Assuming the pawn does not gain comfort from any other source, the pawn will have the +8 mood for 5,625 ticks ( 2.25 in-game hours), followed by +6 for 5,625 ticks ( 2.25 in-game hours), then +4 for 5,625 ticks ( 2.25 in-game hours). End tables are cheaper than a dresser for the same comfort - if you are forced between one, build an end table.Īssuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the end table adds 3,125 ticks ( 1.25 in-game hours) of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself.įor example, a royal bed of normal quality has a comfort rating of 90%. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. Space efficient placement of beds and furniture.Īn end table and dresser combination only costs 80 wood, steel, or stone, and can provide a lasting bonus to colonist mood through the Comfortable moodlets.
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